Then moved over to a server hosted by OVH in France. The TomeNET servers were hosted kindly by the grace of Fizz, an employee of a French company which provides line capacity, a secure environment and a dedicated server just for the TomeNET project. In 2011 Kurzel took over the Runemaster class development and did another rework. In 2009, Relsiet joined the developers when he (assisted by Kurzel) suggested a detailed plan for a rework of the existing Runemaster class (which was originally proposed by Mark and implemented by Adam). Two more years later, he formed a new development team which was joined by Mikael and Adam, and later on by infamous Moltor who created a fast-paced arcade shooter variant which has nothing in common with normal rogue-likes anymore, but features Tron light cycle race and Smash'em action. Blue became the only active maintainer of the project. Blue also contributed code, and after the original development team dropped out one by one over the course of the following two years, C. It was created around 2001 (originally under the name of "PernMAngband" which had to be renamed due to a letter of Anne McCaffrey's attorney who prohibited the use of the name 'Pern') as a fork of MAngband which got some ToME design added to it, which was done by DarkGod, Evileye and Jir. TomeNET is a multiplayer rogue-like, based on and somewhat similar to MAngband and ToME, and also featuring some Zangband and Cthulu Angband monsters. Blue, Mikael, Adam, Relsiet (Runecraft), Moltor (Arcade), Kurzel (Runecraft+general) Familiars now get more abilities including intentional support of draining life healing the player.C. Priest monsters (and allies) now cast useful magics on their companions. Sorcerers get illusion spells which damage monsters which are hallucinating or sleeping. Monsters can now be dazed, hallucinate, suffer amnesia and be terrified (as opposed to merely afraid). A number of new magic bags to spread out e.g. Every spell book you study now uses up an inventory slot.
![angband monsters angband monsters](http://pm1.narvii.com/5847/a119c4e571adff33302b80e48caf32f3c49c6cd7_hq.jpg)
ANGBAND MONSTERS CODE
You can download the source code from, a precompiled Windows build from and a precompiled OS/X (Intel) build from. This is a back port of a number of features from the SVN version which probably deserve some air time prior to me releasing a broken 0.6.5. Nevertheless, I'm in the process of slowly building up a build environment again and may have opportunity to release a fixed version of the Unangband 0.6.4 branch, and perhaps even an Unangband 0.7.0-very-alpha in the not to distant future.
ANGBAND MONSTERS PATCH
I got this email in February, however, which should be an indicator of how far I've successfully got towards integrating the small patch required to fix this. I've also received an email with a fix to the long standing 'monsters don't perform range attacks' which plagued the last ever release of Unangband, from a helpful contributor (Alexis Sheuer).
![angband monsters angband monsters](https://media.moddb.com/images/games/1/47/46701/angband4.png)
![angband monsters angband monsters](https://pm1.narvii.com/5847/f904bd824190b18280fe92f6d34723155ff3fb14_hq.jpg)
![angband monsters angband monsters](http://www.lysator.liu.se/tolkien-games/entry/screen-shot/angband1.gif)
I say 'helpfully' with caveats due to the deceptive advertising on the Source Forge download page, which is why the links to the right point have been updated to Github (for source code access) and Dropbox (for file distribution) and only the other files links to older versions references the Source Forge site. In the interim, Berlios, the host and source code repository has died, although Source Forge has 'helpfully' picked up the SVN repository and file distribution. Unangband has been on hold a bit longer than I initially intended.